Football Digest Online

Football experts, Football Digest Online Articles, Football Ball, NFL, MLB, NCAA and NASCAR , Football Games, Footballs

Your Ad Here



Sunday, January 21, 2007




Football as suggested by the name is a ball game normally played between two teams of eleven players each, each attempting to win by scoring more goals than their opponent. Football is played predominantly with the feet, but players may use any part of their body except their hands and arms to hit or move the ball; the exceptions to this are the goalkeepers of both the teams, who are the only players allowed to handle the ball in the field of play.THE GAME or THE BALL otherwise known as a soccer ball or futbol. Not to be confused with American football.








ADVANTAGE CLAUSE - The referee can, at his discretion, allow play to continue after a foul has occurred if he feels that the offended team would be punished further by stopping play. The referee signals this by yelling "Advantage" or "Play on".








BACK DOOR - The area on the opposite side of the goal mouth from where a cross or corner kick was taken, extremely tough for goalkeepers to cover.








BANANA KICK - A kick that curves.








BICYCLE KICK - A very athletic play where a player falls backward kicking the ball when upside down to a point behind him.








BREAKAWAY - When a player dribbling the ball breaks away from the other team and challenges the goalie one-on-one.








CAUTION - The lower form of two levels of sanction. The caution, also know as "The Booking" or the "Yellow Card", warns a player that his actions are not exemplary.








CENTER PASS - To pass the ball to the center of the field in front of the
goal.








CENTER CIRCLE - A ten-yard radius circle in the middle of the field where play begins at the start of each half and after a goal is scored. Defenders cannot enter the circle until the ball is kicked.








CHALLENGE - An attempt to take the ball away from the opposing
player.








CHANGE FIELDS - The offensive movement of the ball from one side of the field (across) to the other, to an open teammate in an effort to attack the opponent where their defense is weaker.








CHARGE - A shoulder to shoulder charge against a player with the ball is a legal play so long as the arm does not extend outward to push the opposing player. If it is done too hard, considered dangerous, against a player without the ball, or into the players back, the referee will award a free kick to the other
team.








CHIP - A pass made by contacting the ball very low with the foot using a motion that jabs the foot into the ground (no follow through). The result is a pass that gains immediate height and
backspin.








CENTER LINE - The line that divides the field in half, parallel to the goal
lines.








CLEAR - A hard defensive kick or header, clearing the ball from the area in front of the goal. This is usually a desperation kick to no one in particular, when under pressure. Clearances should have height, width, and distance (in that order).








CORNER FLAGS - These are the flags that are placed at the four corners of the field marking the corners of the field. These flags stand at least 5 feet high. The corner flags are "in-play" so a ball that rebounds from a corner flag and back onto the field is in play.








CORNER KICK - Whenever the balls goes out of bounds past the goal line and was last touched by a defensive player, the opponent is given a corner kick. The ball is placed at the corner of the field closest to where the ball went out of bounds. A goal can be scored directly from a corner kick.








CROSSBAR - This is the horizontal bar
that is eight feet off the ground and connects the goal
posts.








DEFENSE - see fullbacks (defenders).
Also, the team that does not have possession of the
ball.








DIRECT KICKS - A direct kick means
that the kicker may score by shooting directly into the goal
without another player touching the ball. Direct kicks are
awarded for fouls such as kicking, jumping, striking,
tripping, holding, pushing another player, and handball.








DROP BALL - The ball is dropped
between two players while the other players stay ten yards
away. This occurs when the referee does not know what team
last touched the ball out of bounds, or after an injury during
play. When this happens, play will begin again with a drop
ball.








DROP KICK - A kick made by the goalie
by dropping the ball and kicking it only after it has bounced
off the ground.








FAKING - Making an opposing player
think that you are going to move in a certain direction,
therefore getting that player to move in that direction, while
you go the opposite way.








FAR POST - This is the goal post that
is farthest from the ball
position.








FINISH - The ability to convert
scoring chances into goals.








FORMATION - The way the player
positions are arranged on the field. Formations are named with
three numbers, which stand for the number of fullbacks,
halfbacks, and forwards, in that order. Any formation assumes
a goalie is present. The best formation for a team depends on
the team's strength, speed, skill and need for a stronger
offense or defense. At the youth level a 4-3-3 will usually
provide the best field coverage and is easiest to teach so
players understand their
responsibilities.








FORWARDS - Offensive players.
Shooters. Fast, skilled dribblers, who can shoot or pass while
on the run. Teams may consist of wing forwards, center
forwards, inside forwards, and
strikers.








FOUR-FOUR-TWO (4-4-2) - A team
formation that has a goalie, four fullbacks, four halfbacks
and two forwards. In this formation extra demands are placed
on the midfield players to assist in the attack. Not usually
appropriate at the youth soccer
level.








FOUR-THREE-THREE (4-3-3) - A team
formation which has a goalie, four fullbacks, three half backs
and three forwards. The fullbacks may play flat across the
back or be setup in a diamond shape with a sweeper and stopper
role.








FOUR-TWO-FOUR (4-2-4) - A team
formation with a goalie, four fullbacks, two halfbacks and
four forwards. With the halfbacks playing offense and defense,
this formation gives the team the equivalent of six offensive
and six defensive players. Halfbacks should be strong and
skilled because they must control the game. Not usually
appropriate at the youth soccer
level.








FREE KICKS - These include goal kicks,
penalty kicks, corner kicks, and direct and indirect kicks.
The main idea in any free kick is to move quickly in order to
catch the defense off guard. (Exact definitions can be found
under each type of kick.)








FULLBACKS - Defensive, aggressive
players. Teams consist of wing fullbacks, center fullbacks,
sweepers, and stoppers. These players play back and prevent
opposing players from getting into scoring positions and
protect their own goal.








GIVE AND GO - A short pass to a
teammate and a quick pass back as the first player sprints
past the defender. This is also called a wall pass.








GOAL - The net at each end of the
field into which the ball is kicked. Also, the point that is
scored when the ball goes completely over the goal line,
between the goal posts and under the
crossbar.








GOAL DIFFERENCE - The difference
between the number of goals a team scores and
conceded.








GOALKEEPER - (Goalie, Keeper)
Defensive player who's role it is to defend the goal using his
entire body. This is the only player who can use his hands
while in the penalty area.








GOAL LINE - The marked lines, 50-100
yards long that define the ends of the
field.








GOAL POST - The 8 foot high vertical
posts that mark the goals at each end of the
field.








HANDBALL - Intentionally touching the
ball with any part of the arm or hand. A direct free kick is
awarded to the opposing team when this
occurs.








HALFBACKS - Play the middle of the
field. Players possess good skills and are endurance runners.
There are wing or side halfbacks, center halfbacks,
midfielders, and linkmen.








HALF VOLLEY - Kicking the ball just
after it has touched the ground.








HAT TRICK - Three goals scored by the
same player in a single match.








HEADING - Using the player's upper
forehead to move the ball, either to another team member or to
the goal, when the ball comes towards them high through the
air.








INDIRECT KICKS - A type of free kick
that is awarded for minor offenses. These include obstruction,
dangerous play, ungentlemanly conduct, inappropriate language,
or kicking a ball which is held by the goalkeeper. When the
kicker kicks the ball on an indirect kick, another player must
touch the ball before a goal can be
scored.








INJURY - When a player is injured and
sitting or lying on the ground, the referee may stop play
after allowing the opponent full advantage of a possession.
The referee will then allow the injured player to be examined
and allow for substitution.








INJURY TIME - Time sometimes added to
the end of either half by the referee to allow for time lost
due to injuries or other stoppages. The referee decides how
much time to add.








INSWINGER - This refers to a ball that
has been kicked from a corner kick or a centering pass and
swerves in towards the goal.








JUGGLING - Keeping the ball in the air
using the head or the legs without letting the ball touch the
ground.








KICKOFF - The opening movement of each
soccer half and after each goal. During the kickoff, the ball
must be played forward and the opposing players must stay
outside the center circle until the ball has
moved.








LINESMAN - Officials that travel the
sidelines with a small flag in their hand to signal the
referee when the ball goes out of bounds, or when they see an
offside or any other violation of a rule. The final call is
always up to the referee.








MARK - To defend against an opposing
player; to stay close by him and therefore making if difficult
for him to get away from you or for one of his team-mates to
pass the ball to him.








MIDFIELD - The middle third portion of
the soccer field.








MYSA - Massachusetts Youth Soccer
Association. The state organization that Pembroke Youth Soccer
is affiliated with.








NEAR POST - The goal post nearest to
the ball position.








NUTMEG - When a player who possesses
the ball dribbles or passes the ball between the legs of a
defensive player.








OBSTRUCTION - This is a foul that is
called on a player who does not have the ball and uses his
body to block a player on the other team. An indirect kick is
awarded to the other team. Also referred to as Impeeding the
opponent.








OFFENSE - (also see forwards and
midfielders) The team having possession of the
ball.








OFFSIDE - A player is offside if, at
the moment the ball is passed by a teammate, he is nearer to
his opponents' goal line than both the ball and the second
last opponent and, in the opinion of the referee, the player
is gaining and advantage by being in that position or is
interfering with play or an opponent. Players are not offside
if they are on their own half of the field or if they receive
the ball directly from a goal kick, corner kick, throw-in, or
drop ball.








OFFSIDE TRAP - A defense tactic where
a (defensive) player, or players intentionally moves forward
to put an attacking player
offside.








OPEN SPACE - Any large gap between two
opponents. (Allows your team to play the ball safely to that
area while undefended.)








OPPONENT - The
competition.








OUT OF BOUNDS - When the ball passes
over the sidelines or endline (but does not result in a
goal).








OUTSWINGER - This refers to a ball
that has been kicked from a corner kick or a centering pass
and swerves away from the goal. It is used to keep the ball
away from the goalie so that it can be set up for a shot on
goal.








OVERHEAD VOLLEY (see bicycle kick) - A
volley kick which is used to clear or shoot the ball behind a
player and which is made with both feet off the ground. This
is also known as a bicycle kick.








OVERLAP - Movement of players,
normally a full back, past other teammates to receive a pass
and take up an attacking
position.








PASS - To move the ball from one team
member to another.








PENALTY AREA - 18 yard area around the
goal, from the posts to the left and right and towards the
center. The goalkeeper may touch the ball with his hands
within the penalty area. Fouls within the area may result in a
penalty-kick.








PENALTY KICK - Awarded against a team
which commits a direct free kick foul in its own penalty area.
Results in a one-on-one kick from the 12-yd. penalty spot with
only the goalkeeper defending. The goalkeeper must remain on
the goal line until the ball is kicked. Tie matches are
sometimes broken with a penalty kick
shoot-out.








PENALTY MARK - A spot that is located
12 yards out in front of the goal where penalty kicks are
taken from.








PLAY ON - A call made by the referee
during play to indicate that he/she has seen a foul but has
decided not to stop the game because of the advantage
clause.








PENETRATION - Getting deep into the
defense in preparation for an attack on
goal.








PITCH - An English term for a soccer
field.








PUNTING - A kick made by the goalie by
dropping the ball and kicking it before it reaches the ground.
A punt generally sends the ball a greater distance than a drop
kick or a throw.








PUSHING - A foul called when one
player uses his hands or arms to shove a player on the other
team. The penalty for this foul is a direct free
kick.








PRESSURE - When the defender pressures
the ball carrier in any and every way allowable to either pass
the ball in error or kick it out of
bounds.








RAINBOW - A manuever where a player
flips the ball from behind them over their heads in front of
them.








RED CARD - A red card indicates that a
player is being ejected from the game. Red cards often carry a
suspension for an additional game or
games.








REFEREE - The individuals who
supervises the game. Referees are responsible for deciding
disputes and making sure the rules of the game are followed.
They have the ability to stop the game, call fouls, caution
players, coaches and even parents, and eject players or
coaches from the game. There are two types of referee systems:
the dual system and the three-person system. The system
employed in a game will be determined by which soccer
organization's rules are being
followed.








RUNNING TIME - The length of time that
has passed in a soccer game.








RUN OFF THE BALL - Getting into
position to help your team when one does not have possession
of the ball. To try and run to or create open
space.








SAVE - Stopping a goal from being
scored. Saves are usually made by the goalkeeper who catches
the ball, punches it away, or deflects it out of bounds. Other
defenders can make saves by blocking shots on goal with their
bodies or heading or kicking a shot away.








SCISSOR KICK - A volley kick used to
send the ball forward and which is made with both feet off the
ground.








SCORE - The total number of goals made
by each team in a game, or the act of making a
goal.








SCORER - The player who makes a
goal.








DUMMY - Intentionally faking a shot,
dribble, or pass in such a way that it appears that you
misplayed the ball. Usually done in a manner which allows the
ball to continue on to a
teammate.








SERVE - To pass the
ball.








SHINGUARDS - Protective gear used to
protect the shins from injury.








PENALTY KICK SHOOTOUT - (Tie-breaker)
sometimes, when a game ends in a tie, five players are
selected from each team on the field at the end of the game to
alternate taking penalty kicks to determine the winner. If
teams are still tied after the five shots, each team takes
additional shots until one team scores and the other team
misses or has their shot blocked by the goalkeeper.








SHOULDER CHARGE - Legal
shoulder-to-shoulder body contact. See Charge.








SLIDE TACKLE - A sliding move used to
stop the ball. The player carrying out the slide must touch
the ball first and not the player. This play cannot be
executed from behind or it will be considered dangerous and a
free kick will be given to the other
team.








SMALL-SIDED GAME - Usually played
sideways on a field, with three to six players on each side.
These games allow each player to get more touches on the ball.








SOCCER BALL - Soccer balls come in
three sizes; 5, 4, and 3. The largest ball is the size 5 and
is the regulation size. It is typically 27-28 inches in
circumference, about 1 inch smaller than a basketball. It
usually weighs between 14-16 ounces. The size 4 is smaller
than the 5 by a few inches and weighs a few ounces less. It is
the size used in our U10 and U12 groups. The size 3 is what
younger children in our U8 and U6 groups use and is several
inches smaller than the size 4 and weighs less. The best ball
is one that is stitched, not glued. It is not necessary to
spend a lot of money on a ball for children but a good rule of
thumb is around $20.








SQUARE - A lateral position (directly
to the side).








SUPPORT ("with you") - A call made to
a teammate who has the ball. It lets the ball handler know you
are close and open and available to be passed to if he/she
gets into trouble or takes pressure from the
opponents.








SWEEPER - The defender who plays
behind the last line of defenders. The sweeper usually is not
assigned to mark anyone but has the responsibility to pick up
lose players. The sweeper is also responsible to clear out (or
"sweep out") though balls played behind the
defense.








TACKLE - To steal the ball from
another player.








THROUGH BALL - A pass made through the
opposing teams defense into open space for a teammate to run
on to.








THROW-IN - a two-handed overhead throw
used to put the ball back in to play after it has gone out of
bounds.








TOE - In soccer this refers to a kick
made with the point of the foot.








TOUCHLINE - The lines that mark the
side boundaries of the field and are considered part of the
field.








TRIANGLE - This is an offensive
formation with three players positioned like a triangle and
passing the ball between themselves. It is used to pass the
ball around the opponent while moving the ball down the field
or to kill time.








TOUCH - Contact with the ball.
One-touch means you receive and pass in the same single
contact. Two-touch means you trap the ball and immediately
pass it with the next touch.








TRAP - To receive a pass or meet a
moving ball.








VOLLEY - Kicking a ball that is in
midair.








WALL - A line of defenders standing
shoulder to shoulder to attempt to divert a free kick. The
wall must line up a minimum of 10 yards from where the kick is
taken.








WALL PASS - see Give and
Go.








WITH YOU ("support") - A call made to
a teammate who has the ball. It lets the ball handler know you
are close and open and available to be passed to if he/she
gets into trouble or takes pressure from the
opponents.








YELLOW CARD - A card that is waived in
the air by the referee to warn a player, coach, and sometimes
a parent. Two yellow cards are equal to a red card.